﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Pavilion.GameTools
{
    public class GravityTool : GameToolBase
    {
        public float Pressure;
        public PhysicalState PhysicalState { get { return physicalState; } set { physicalState = value; OnPropertyChanged("PhysicalState"); } }

        private PhysicalState physicalState;
        private EnvironmentTool environmentTool;

        public GravityTool(GameItem parentGameItem) : base(parentGameItem)
        {
        }

        public override void Load()
        {
            environmentTool = ParentGameItem.ObtainTool<EnvironmentTool>();
        }
    }
}
